88 lines
No EOL
2.8 KiB
C
88 lines
No EOL
2.8 KiB
C
#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef _WIN32
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#define SOCK_WINDOWS 1
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#else
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#define SOCK_POSIX 1
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#endif
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struct sockaddr;
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#if SOCK_WINDOWS
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#include <winsock2.h>
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typedef SOCKET socket_t;
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typedef int socket_len_t;
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#define INVALID_SOCKET (socket_t)(~0)
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#define SOCKET_ERROR (-1)
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#elif SOCK_POSIX
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#include <sys/socket.h>
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typedef int socket_t;
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typedef uint32_t socket_len_t;
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#define INVALID_SOCKET (-1)
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#define SOCKET_ERROR (-1)
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#endif
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// Initialize sockets, returns true on success
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bool skInit();
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// Terminates sockets, returns true on success
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bool skCleanup();
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// Opens a socket, check socket_t with skValid
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socket_t skOpen();
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// Opens a socket using 'protocol', options are
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// ip, icmp, ggp, tcp, egp, pup, udp, hmp, xns-idp, rdp
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// check socket_t with skValid
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socket_t skOpenEx(const char *protocol);
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// Opens a socket, check socket_t with skValid
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socket_t skOpenPro(int af, int type, int protocol);
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// Closes a socket, returns true on success
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bool skClose(socket_t sock);
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// Associate a local address with a socket
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bool skBind(socket_t sock, const char *ip, uint16_t port);
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// Associate a local address with a socket
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bool skBindPro(socket_t sock, const struct sockaddr *name, socket_len_t namelen);
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// Place a socket in a state in which it is listening for an incoming connection
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bool skListen(socket_t sock);
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// Place a socket in a state in which it is listening for an incoming connection
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bool skListenPro(socket_t sock, int backlog);
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// Permits an incoming connection attempt on a socket
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socket_t skAccept(socket_t sock);
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// Permits an incoming connection attempt on a socket
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socket_t skAcceptPro(socket_t sock, struct sockaddr *addr, socket_len_t *addrlen);
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// Connects to a server (e.g. "127.0.0.1" or "google.com") with a port(e.g. 1234), returns true on success
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bool skConnect(socket_t sock, const char *server, unsigned short server_port);
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// Connects to a server, returns true on success
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bool skConnectPro(socket_t sock, const struct sockaddr *name, socket_len_t namelen);
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// Sends data on a socket, returns true on success
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int skSend(socket_t sock, char *buf, int len);
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// Sends data on a socket, returns true on success
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int skSendPro(socket_t sock, char *buf, int len, int flags);
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// Receives data from a socket, returns byte count on success, 0 on connection close or -1 on error
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int skReceive(socket_t sock, char *buf, int len);
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// Sends data on a socket, returns true on success
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int skReceivePro(socket_t sock, char *buf, int len, int flags);
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// Checks that a opened socket is valid, returns true on success
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bool skIsValid(socket_t sock);
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// Returns latest socket error, returns 0 if there is no error
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int skGetError();
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// Returns a human-readable string from a skGetError
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const char *skGetErrorString();
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#ifdef __cplusplus
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} // extern "C"
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#endif |