engine/data/batch_frag.hlsl
alessandro bason 7f37187c92 .
2026-03-03 16:57:56 +01:00

14 lines
309 B
HLSL

Texture2D tex : register(t0);
SamplerState smp : register(s0);
struct input_t {
float4 pos : SV_Position;
float2 uv : TEXCOORD1;
float4 col : TEXCOORD2;
};
float4 main(input_t input) : SV_Target0 {
float4 col = input.col;
float4 spr = tex.Sample(smp, input.uv);
return spr * col;
}