engine/data/batch_vert.hlsl
alessandro bason 7f37187c92 .
2026-03-03 16:57:56 +01:00

72 lines
1.5 KiB
HLSL

cbuffer renderer_data : register(b0) {
float2 one_over_window_size;
//float2 one_over_texture_size;
float zoom;
float padding;
};
struct input_t {
uint vtx_index : SV_VertexID;
float4 quad : BATCH_QUAD;
float4 tex_quad : BATCH_TEX_QUAD;
float4 colour : BATCH_COLOUR;
};
struct output_t {
float4 pos : SV_Position;
float2 uv : TEXCOORD1;
float4 col : TEXCOORD2;
};
static const int indices[6] = {
0, 1, 2, 2, 3, 0,
};
static const float3 positions[4] = {
float3(0, 0, 0),
float3(0, 1, 0),
float3(1, 1, 0),
float3(1, 0, 0),
};
static const float2 uvs[4] = {
float2(0.0f, 0.0f),
float2(0.0f, 1.0f),
float2(1.0f, 1.0f),
float2(1.0f, 0.0f),
};
output_t main(input_t input) {
output_t output;
int vtx = indices[input.vtx_index];
float3 pos = positions[vtx];
pos.xy = ((pos.xy * input.quad.zw) + input.quad.xy) * zoom;
pos.xy = (pos.xy * one_over_window_size) * 2.0 - 1.0;
pos.y = -pos.y;
/*
x = ((x * ovws.x) * zoom * quad.w) - 1 + (quad.x * ovws.x * zoom);
*/
// pos.xy *= one_over_window_size;
// pos.xy *= zoom;
// pos.xy *= input.quad.zw;
// pos.x -= 1.0;
// pos.y += 1.0;
// pos.xy += float2(input.quad.x, -input.quad.y) * one_over_window_size * zoom;
float2 uv = uvs[vtx];
uv *= input.tex_quad.zw;
uv += input.tex_quad.xy;
output.pos = float4(pos, 1.0);
output.uv = uv;
output.col = input.colour;
return output;
}