engine/data/obj.glsl
alessandro bason 7f37187c92 .
2026-03-03 16:57:56 +01:00

38 lines
618 B
GLSL

@ctype mat4 mat4
@vs vs
layout(binding=0) uniform vs_params {
mat4 mvp;
};
in vec4 position;
in vec3 norm;
in vec2 uv;
out vec3 fs_norm;
out vec2 fs_uv;
void main() {
gl_Position = mvp * position;
fs_norm = norm;
fs_uv = uv;
}
@end
@fs fs
layout(binding=0) uniform texture2D tex;
layout(binding=0) uniform sampler smp;
in vec3 fs_norm;
in vec2 fs_uv;
out vec4 frag_color;
void main() {
frag_color = texture(sampler2D(tex, smp), fs_uv);
// frag_color = vec4(fs_norm * 0.5 + 0.5, 1.0);
// vec2 uv = fs_uv * 0.5 + 0.5;
// frag_color = vec4(uv, 0.0, 1.0);
}
@end
@program obj vs fs