This commit is contained in:
alessandro bason 2026-03-03 16:57:56 +01:00
commit 7f37187c92
46 changed files with 62931 additions and 0 deletions

14
data/batch_frag.hlsl Normal file
View file

@ -0,0 +1,14 @@
Texture2D tex : register(t0);
SamplerState smp : register(s0);
struct input_t {
float4 pos : SV_Position;
float2 uv : TEXCOORD1;
float4 col : TEXCOORD2;
};
float4 main(input_t input) : SV_Target0 {
float4 col = input.col;
float4 spr = tex.Sample(smp, input.uv);
return spr * col;
}

72
data/batch_vert.hlsl Normal file
View file

@ -0,0 +1,72 @@
cbuffer renderer_data : register(b0) {
float2 one_over_window_size;
//float2 one_over_texture_size;
float zoom;
float padding;
};
struct input_t {
uint vtx_index : SV_VertexID;
float4 quad : BATCH_QUAD;
float4 tex_quad : BATCH_TEX_QUAD;
float4 colour : BATCH_COLOUR;
};
struct output_t {
float4 pos : SV_Position;
float2 uv : TEXCOORD1;
float4 col : TEXCOORD2;
};
static const int indices[6] = {
0, 1, 2, 2, 3, 0,
};
static const float3 positions[4] = {
float3(0, 0, 0),
float3(0, 1, 0),
float3(1, 1, 0),
float3(1, 0, 0),
};
static const float2 uvs[4] = {
float2(0.0f, 0.0f),
float2(0.0f, 1.0f),
float2(1.0f, 1.0f),
float2(1.0f, 0.0f),
};
output_t main(input_t input) {
output_t output;
int vtx = indices[input.vtx_index];
float3 pos = positions[vtx];
pos.xy = ((pos.xy * input.quad.zw) + input.quad.xy) * zoom;
pos.xy = (pos.xy * one_over_window_size) * 2.0 - 1.0;
pos.y = -pos.y;
/*
x = ((x * ovws.x) * zoom * quad.w) - 1 + (quad.x * ovws.x * zoom);
*/
// pos.xy *= one_over_window_size;
// pos.xy *= zoom;
// pos.xy *= input.quad.zw;
// pos.x -= 1.0;
// pos.y += 1.0;
// pos.xy += float2(input.quad.x, -input.quad.y) * one_over_window_size * zoom;
float2 uv = uvs[vtx];
uv *= input.tex_quad.zw;
uv += input.tex_quad.xy;
output.pos = float4(pos, 1.0);
output.uv = uv;
output.col = input.colour;
return output;
}

BIN
data/berkeley-mono.otf Normal file

Binary file not shown.

BIN
data/font.ttf Normal file

Binary file not shown.

BIN
data/metro.glb Normal file

Binary file not shown.

38
data/obj.glsl Normal file
View file

@ -0,0 +1,38 @@
@ctype mat4 mat4
@vs vs
layout(binding=0) uniform vs_params {
mat4 mvp;
};
in vec4 position;
in vec3 norm;
in vec2 uv;
out vec3 fs_norm;
out vec2 fs_uv;
void main() {
gl_Position = mvp * position;
fs_norm = norm;
fs_uv = uv;
}
@end
@fs fs
layout(binding=0) uniform texture2D tex;
layout(binding=0) uniform sampler smp;
in vec3 fs_norm;
in vec2 fs_uv;
out vec4 frag_color;
void main() {
frag_color = texture(sampler2D(tex, smp), fs_uv);
// frag_color = vec4(fs_norm * 0.5 + 0.5, 1.0);
// vec2 uv = fs_uv * 0.5 + 0.5;
// frag_color = vec4(uv, 0.0, 1.0);
}
@end
@program obj vs fs

BIN
data/textures/Chair.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

BIN
data/textures/Door.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

BIN
data/textures/Door_01.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

BIN
data/textures/Floor.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 111 KiB

BIN
data/textures/Tiles.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 92 KiB

BIN
data/textures/Trains.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 111 KiB

BIN
data/textures/Trains_01.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

BIN
data/textures/metal.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

BIN
data/textures/metal_01.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

BIN
data/textures/metal_02.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

BIN
data/textures/metal_03.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

BIN
data/textures/metal_04.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 49 KiB

BIN
data/textures/metal_05.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1,011 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

BIN
data/textures/seats.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 119 KiB

BIN
data/textures/tile_tile.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

BIN
data/textures/trash_can.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

22
data/triangle.glsl Normal file
View file

@ -0,0 +1,22 @@
@vs vs
in vec4 position;
in vec4 color0;
out vec4 color;
void main() {
gl_Position = position;
color = color0;
}
@end
@fs fs
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}
@end
@program triangle vs fs